IoT security, AR, and VR

[…]On the subject of supply and demand leading to security issues, Ben Smith, CEO of Laduma, stated, “As new developments are rushed to market in order to gain a lead on competitors, there is a risk that mistakes are being made.” Because of the massive popularity that Virtual and Augmented Reality has gained in the last few years, companies were forced to either put out products that were not necessarily secure or forego their inclusion in the massive VR market of 2016. However, it is no surprise that the connection of multiple insecure devices on a network creates a perfect entry for hackers to retrieve the massive amounts of data which Virtual Reality platforms both receive from the users themselves as well as collect without necessary consent for marketing purposes. In fact, Tata Communication’s Srinivasan CR once stated on the subject, “Every device connecting into a network is a potential vulnerability which can be used to infiltrate the network itself and other devices connected to it.”[…]

http://www.alleywatch.com/2017/03/virtual-augmented-reality-transforming-way-look-internet-data-security/

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