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Avatar redesigned as Avatar2

First there was S2E, then there was Avatar. Now there is Avatar2:

Avatar is an orchestration framework designed to support dynamic analysis of embedded devices. Avatar² is the second generation of the framework, which has been completely re-designed and re-implemented from scratch to improve performance, usability, and support for advanced features. An Avatar² setup consists of three parts: A set of targets,  A memory layout, and An execution plan. Targets are responsible for the execution and the analysis of the firmware code. While it is possible to run Avatar² with a single target, most configurations will have at least two (typically an emulator and a physical device). The memory layout describes the different regions of memory and their role in the system (e.g., the fact that may be mapped to an external peripheral or connected to a file) as well as the memory access rules, i.e., how memory read and write operations needs to be forwarded between targets. Finally, the execution plan tells Avatar² how the actual execution of the firmware needs to be divided among the targets in order to achieve the analyst goal. If this sounds complex, it is because Avatar² is an extremely powerful and flexible framework designed to adapt to different scenarios and support complex configurations. However, a simple Avatar² example is quite straightforward to write and understand.[…]

https://github.com/avatartwo/

https://github.com/avatartwo/avatar2/blob/master/handbook/0x01_intro.md

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